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Devlog
Hunted Art
April 22, 2020
by
Odyssey2000
For the art concept of Hunted, I decided to go with a gothic, medieval yet simple look. For the characters, especially the villagers, their designs are based on 15th century European fashion. For the...
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Design Devlog #3
April 22, 2020
by
Wilmer.R
-What were your team's goals for the past couple weeks? (regarding your area of expertise) Creating Dracula and Villagers. Also Working on the level layout to give it a more gloomy, spooky feel. -How...
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Coding Devlog #3
April 16, 2020
by
Jarbaje
What were your team's goals for the past couple weeks? (regarding your area of expertise) The coding team was working on creating the patrolling behavior for the enemy AI as well as creating a navigab...
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Coding Devlog #2
April 06, 2020
by
Jarbaje
-What were your team's goals for the past couple weeks? (regarding your area of expertise) The coding team was doing research into the AI components for the game. -How did you work towards accomplishi...
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Design Devlog #2
April 05, 2020
by
Wilmer.R
-What were your team's goals for the past couple weeks? (regarding your area of expertise) For design portion I worked on creating a design for the title of the game, UI and a level layout. -How did y...
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Hunted: Art
March 11, 2020
by
Odyssey2000
Based on feedback we recieved for the game: "Hunted", the art should be based more on urban rather than medieval times/gothic. I learned that the colors should be saturated to make it gothic. Our prot...
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Design Devlog #1
March 11, 2020
by
Wilmer.R
-What were your team's goals for the past couple weeks? (regarding your area of expertise) For the design portion of the game I wanted to establish the look of the while creating a paper prototype to...
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Coding Devlog #1
March 09, 2020
by
Jarbaje
#Coding
This past week the team was experimenting with some of the core mechanics for the game. Specifically, shape-shifting and the enemy "chasing" behavior. We are using C# in Unity to control behavior. We...
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