Design Devlog #3
-What were your team's goals for the past couple weeks? (regarding your area of expertise)
Creating Dracula and Villagers. Also Working on the level layout to give it a more gloomy, spooky feel.
-How did you work towards accomplishing those goals?
I used my knowledge in Unity 3d to create the look of the Level layout and added more structures to the level.
-Did you?
Yes.
-What has your process been?
Being able to use pro-builder and creating material for every structure of the level design to fit the overall game better.
-What are your goals for the next week? (regarding your area of expertise)
To have a Alpha and Beta version of the game and making sure the design fits the game and what the team is trying to portray.
-How will you go about accomplishing those goals?
I will continue to use unity/pro-builder and lighting tools to improve the look of the game.
-Playtesting Report
Having a playable version has made people see what we've been explaining as far as the overall game.
-What were you playtesting?
Alpha version of the game.
-What did you want to learn?
I wanted to learn how to use lighting more to fit the game and I created something visual that reaches that goal.
-Who were your playtesters?
My wife and I
-What did you observe?
How the buttons were placed well and the excitement to not get caught and kill the villagers.
-What feedback did you receive?
The feedback I received is to have better art work.
-What, if anything, will you do with that feedback?
I plan to use the feedback to make the game better and more interesting for the players to enjoy when they play.
Hunted
Stealthy-supernatural hunt the prey game
Status | In development |
Author | Jarbaje |
Genre | Survival |
More posts
- Hunted ArtApr 22, 2020
- Coding Devlog #3Apr 16, 2020
- Coding Devlog #2Apr 06, 2020
- Design Devlog #2Apr 05, 2020
- Hunted: ArtMar 11, 2020
- Design Devlog #1Mar 11, 2020
- Coding Devlog #1Mar 09, 2020
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