Coding Devlog #2
-What were your team's goals for the past couple weeks? (regarding your area of expertise)
The coding team was doing research into the AI components for the game.
-How did you work towards accomplishing those goals?
I was looking into raycasting as a possible answer. Currently, I am working on NavMesh as well as OnTriggerEnter as more viable alternatives.
-Did you?
I am still working on these new concepts.
-What has your process been?
We have been learning about this in a different class and I'm supplementing what learned there with other video tutorials in YouTube as well as looking at the Scripting API.
-What are your goals for the next week? (regarding your area of expertise)
To have a navigable area and an AI script for the enemy patrolling said area.
-How will you go about accomplishing those goals?
Using NavMesh as well as onTriggerEnter().
-Playtesting Report
TBD.
-What were you playtesting?
-What did you want to learn?
-Who were your playtesters?
-What did you observe?
-What feedback did you receive?
-What, if anything, will you do with that feedback?
Hunted
Stealthy-supernatural hunt the prey game
Status | In development |
Author | Jarbaje |
Genre | Survival |
More posts
- Hunted ArtApr 22, 2020
- Design Devlog #3Apr 22, 2020
- Coding Devlog #3Apr 16, 2020
- Design Devlog #2Apr 05, 2020
- Hunted: ArtMar 11, 2020
- Design Devlog #1Mar 11, 2020
- Coding Devlog #1Mar 09, 2020
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